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Status update

Yeah, it’s been quiet here. I’ve been busy doing not-pinball related things, but I shot this quick video for someone, and figured I’d share it with the rest of you lot.

This doesn’t showcase all of the features in the current build, but it’s more of a mockup of the game using a different theme which I’m considering moving to. The ZOE theme works well enough but it’s a bit hard to expand past it’s current state since most of the assets are hard to obtain, and a lot of the more simple SFX can’t be dug straight from the data files. This mockup was a quick music swap with a currently dead indie shmup, Heaven Variant. I was hoping the developer would toss me some assets to play with, but it seems they’ve been packed away.

In any event, I might keep the music, not sure yet. I’m going to look at moving the code to ARM soon, but I’m waiting for the hardware to arrive.

Trough swap complete

This is one of those things that just went a bit too well.

To be fair, it was almost a catastrophe as the trough almost didn’t fit. It’s practically friction fit in against the flipper base. However even with such a narrow margin, everything lines up OK. I was even able to re-install the old back plate around the new assembly so the ball doesn’t fall through the back of the PF. It’s insane how well this all worked out, given how drastically different the old two solenoid williams design is from this modern Stern assembly.

IMG_20130607_193643 IMG_20130607_193709


IMG_20130607_193719 IMG_20130607_193759

IMG_20130607_214331 IMG_20130607_214341

As you you can see, even the old skirt fit back in with zero modifications. It looked like the outhole was going to clip a bit but it clears just fine. I’ve not figured out what to do with the old second solenoid yet (Maybe a flash lamp?), and I haven’t found a good hole in the matrix to squeeze in the jam opto; but it’s not super critical.